labyrinthspirit: pleased (you can't deny)
Labyrinth Spirit ([personal profile] labyrinthspirit) wrote2012-01-16 04:36 am
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[OOC] The Premise.

Welcome to [community profile] labyrinthrpg , a community-based panfandom roleplaying game.

Your character wakes up in a torchlit room, lying on their back on a stone altar. A voice whispers reassurances that ring suspiciously false, before they are overcome by brief, if excruciating pain as their Mark forms out of the very darkness of the room. The pain passes as quickly as it came, and the character finds themselves branded with a tattoo unique to them. Any superhuman abilities they possessed, even those granted by their own biology, will be repressed. They have also been stripped of any potential weapons they might have had, as well as objects with any sort of personal importance. The Spirit manifests himself then, the very same voice that tried to soothe them before the Mark was placed, and summarizes their situation in few words:

  • They have been taken from their worlds and brought into the Labyrinth.
  • If they want to reclaim what has been taken from them, they will have to find it within the Labyrinth itself.
  • Those who conquer the Labyrinth and find its exit will also be granted their heart's desire.
  • There is plenty for them to do, regardless of what route they choose to take, but at least their most basic needs will be provided for by the Manor.
  • Really, they should check their accommodations, there are plenty of answers there.


Of course, the Spirit is the Spirit and he may omit bits and pieces or just flat out send the characters off to their rooms without any further explanation, depending on his ever changing mood. Regardless, once they find their room, they will find themselves in possession of a Bag, a Rock and a Blank Book.

And of course, a choice.

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