Labyrinth Spirit (
labyrinthspirit) wrote2012-01-16 05:39 am
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[OOC] Locations.
The Village is built in a roughly circular shape, with the Manor right at the center. The Villagers live in pretty much all areas, usually far away from their Shops. Roads are generally as wide as two-way streets, though there are no modern cars in the Village. The roads change to reflect the type of buildings nearby, so modern buildings will have asphalt roads, while more medieval shops will be surrounded by pebbled roads. As technology and magic in the Village are remains of what the Villagers possessed while they were Newcomers, the variety is pretty overwhelming.
For the sake of organization and to adapt better to the growth of the game, this is not a comprehensive list of Shops in the Village. More will be added as play and plot demands.
Notable Locations:
The Manor. Which is not a manor but actually a castle. Complete with towers, walls and inner grounds. The name probably comes from a Newcomer of ages past, and though pretty much everyone knows and recognizes it as a castle, it's still call the Manor. Inside, each guest is provided with their own quarters, identified by their Mark on the door. These include a bedroom, a bathroom and a very small sitting room to entertain guests. The large kitchens are staffed by Villagers, who serve three meals at a fixed hour every day. Laundry and cleaning are also handled by Villagers, though Newcomers are expected to take their own laundry down to the Laundry Hall, where maids will take care of it. Villagers will also not clean a Newcomer's personal quarters, because they cannot enter them, lacking Marks themselves, but they will happily provide supplies to anyone who needs them. There is a library with an extensive collection of books on all possible subjects, but it is locked and access can only be granted by the Spirit. Certain rooms in the Manor open or lock depending on what Newcomers do in the Labyrinth, and offer things that range from gaming rooms to astrology rooms to potion labs. As a rule, new rooms and areas will become available as the Gates to the Labyrinth open or close. Likewise, rooms can and will disappear once they cease being useful to solve a puzzle or the Gates to the Labyrinth close. The Spirit's room is located somewhere in the Manor, but will not be found in the same place twice. While from the outside it appears to have only two floors, the Manor grows to accommodate Newcomers and can become quite a maze on its own. Newcomers will always be able to find their own rooms, however, as their Marks tug them in the right direction.
The Spirit's Temple. Where all Newcomers first wake up upon arrival to the Labyrinth, and also where resurrections take place. A very simple, dome-like structure decorated with the Spirit's Mark. It is basically a torchlit room with a stone altar at the center and a double wooden door, with no windows. It is located at the center of the Manor's grounds.
The Gates. There are four stone gates at the edge of the Village, each in one cardinal point. Each of these massive Gates is open for one week, then closed again for three weeks, and leads into the Labyrinth proper. They open by turns, so that only one Gate is open at the time. When open, they appear as liquid mirrors that take Newcomers to a puzzle that must be solved. Within the Labyrinth itself, there are smaller versions of the Gates, usually at the beginning and at the end of a puzzle, that serve to take the Newcomers back to the Village after they're done. If a Newcomer does not cross the corresponding Gate back to the Village before the Gate closes, they will find themselves attacked by monsters and will wake up, as if from a nightmare, back in their quarters at the Manor. Repeated attempts to stay back in the Labyrinth once a Gate has closed will result in items disappearing from the Newcomer's Bag.
The Potion Shops. Always set near a Gate, these shops provide Newcomers with useful beverages that have varied effects: from increasing stamina or strength, to curing illnesses or giving the drinker special powers. The owner of each shop brews on demand, however, and all ingredients necessary must be provided by the interested Newcomer before the potion can be brewed. Ingredients can be found in the Labyrinth or around the Village itself, and seem to change every time a potion is requested. A nominal fee and items capable carrying the potions themselves are required as well.
Electronics Shop. There are several places around the Village where the technologically inclined can find various devices, like music players, metal detectors, even televisions and computers. These tend to be on the pricey side of things, though individual shop owners might offer to trade their wares for services. Things bought here mostly serve to further furnish a Newcomer's quarters, and don't really provide much help solving puzzles. But of course, Newcomers are welcome to spend their time and money as they see fit.
Clothing and Armor Shops. Newcomers arrive to the Labyrinth wearing their own clothes, and might even find more of them hidden somewhere in the Labyrinth. However, no one can really survive with one set of clothes for too long: for one thing, Newcomers are not allowed to stand around naked in the Laundry Hall at the Manor. For another, other Newcomers might complain about the smell and take measures about it. With this in mind, Clothing shops most commonly offer to trade their wares for services from Newcomers, and sometimes even give away whole sets of simple clothing, especially when a lot of Newcomers arrive at once. Armor is also often sold at Clothing shops, and often does what Armor does best: protect from injury. Unlike clothes, armor is never given away freely and very rarely traded for something other than gold.
Restaurants. There are various restaurants around the Village, for those Newcomers with enough treasure to pay for a different menu than the standard, nutritious if boring one served in the Manor. Located all around the Village, there are many and varied styles of cuisines. Perhaps a Newcomer might even find that elusive taste of home among them... but if so, does that mean someone from their world has walked the Labyrinth before them?
For the sake of organization and to adapt better to the growth of the game, this is not a comprehensive list of Shops in the Village. More will be added as play and plot demands.
Notable Locations:
The Manor. Which is not a manor but actually a castle. Complete with towers, walls and inner grounds. The name probably comes from a Newcomer of ages past, and though pretty much everyone knows and recognizes it as a castle, it's still call the Manor. Inside, each guest is provided with their own quarters, identified by their Mark on the door. These include a bedroom, a bathroom and a very small sitting room to entertain guests. The large kitchens are staffed by Villagers, who serve three meals at a fixed hour every day. Laundry and cleaning are also handled by Villagers, though Newcomers are expected to take their own laundry down to the Laundry Hall, where maids will take care of it. Villagers will also not clean a Newcomer's personal quarters, because they cannot enter them, lacking Marks themselves, but they will happily provide supplies to anyone who needs them. There is a library with an extensive collection of books on all possible subjects, but it is locked and access can only be granted by the Spirit. Certain rooms in the Manor open or lock depending on what Newcomers do in the Labyrinth, and offer things that range from gaming rooms to astrology rooms to potion labs. As a rule, new rooms and areas will become available as the Gates to the Labyrinth open or close. Likewise, rooms can and will disappear once they cease being useful to solve a puzzle or the Gates to the Labyrinth close. The Spirit's room is located somewhere in the Manor, but will not be found in the same place twice. While from the outside it appears to have only two floors, the Manor grows to accommodate Newcomers and can become quite a maze on its own. Newcomers will always be able to find their own rooms, however, as their Marks tug them in the right direction.
The Spirit's Temple. Where all Newcomers first wake up upon arrival to the Labyrinth, and also where resurrections take place. A very simple, dome-like structure decorated with the Spirit's Mark. It is basically a torchlit room with a stone altar at the center and a double wooden door, with no windows. It is located at the center of the Manor's grounds.
The Gates. There are four stone gates at the edge of the Village, each in one cardinal point. Each of these massive Gates is open for one week, then closed again for three weeks, and leads into the Labyrinth proper. They open by turns, so that only one Gate is open at the time. When open, they appear as liquid mirrors that take Newcomers to a puzzle that must be solved. Within the Labyrinth itself, there are smaller versions of the Gates, usually at the beginning and at the end of a puzzle, that serve to take the Newcomers back to the Village after they're done. If a Newcomer does not cross the corresponding Gate back to the Village before the Gate closes, they will find themselves attacked by monsters and will wake up, as if from a nightmare, back in their quarters at the Manor. Repeated attempts to stay back in the Labyrinth once a Gate has closed will result in items disappearing from the Newcomer's Bag.
The Potion Shops. Always set near a Gate, these shops provide Newcomers with useful beverages that have varied effects: from increasing stamina or strength, to curing illnesses or giving the drinker special powers. The owner of each shop brews on demand, however, and all ingredients necessary must be provided by the interested Newcomer before the potion can be brewed. Ingredients can be found in the Labyrinth or around the Village itself, and seem to change every time a potion is requested. A nominal fee and items capable carrying the potions themselves are required as well.
Electronics Shop. There are several places around the Village where the technologically inclined can find various devices, like music players, metal detectors, even televisions and computers. These tend to be on the pricey side of things, though individual shop owners might offer to trade their wares for services. Things bought here mostly serve to further furnish a Newcomer's quarters, and don't really provide much help solving puzzles. But of course, Newcomers are welcome to spend their time and money as they see fit.
Clothing and Armor Shops. Newcomers arrive to the Labyrinth wearing their own clothes, and might even find more of them hidden somewhere in the Labyrinth. However, no one can really survive with one set of clothes for too long: for one thing, Newcomers are not allowed to stand around naked in the Laundry Hall at the Manor. For another, other Newcomers might complain about the smell and take measures about it. With this in mind, Clothing shops most commonly offer to trade their wares for services from Newcomers, and sometimes even give away whole sets of simple clothing, especially when a lot of Newcomers arrive at once. Armor is also often sold at Clothing shops, and often does what Armor does best: protect from injury. Unlike clothes, armor is never given away freely and very rarely traded for something other than gold.
Restaurants. There are various restaurants around the Village, for those Newcomers with enough treasure to pay for a different menu than the standard, nutritious if boring one served in the Manor. Located all around the Village, there are many and varied styles of cuisines. Perhaps a Newcomer might even find that elusive taste of home among them... but if so, does that mean someone from their world has walked the Labyrinth before them?